Lego movie Video games: final questions
How the media industries' processes of production, distribution and circulation affect media forms and platforms
The Lego Movie Game for
mobile devices included in-app purchases but required a larger memory (over 1GB
of space) which met to further mixed responses.
The game was released onto mobile devices
due to the market being worth around $21 billion in revenues.
As the game appeals to families and children, the hope was they would attract a mixed-age audience.
As the game appeals to families and children, the hope was they would attract a mixed-age audience.
iOS & Android - Developers had to make it for touch
screens
Microsoft Windows & MacOS (These operating systems would need specific
versions installed) – Developers
had to design the game so that users could use a mouse & keyboard. There
would have been different commands on keyboards.
PlayStation, Xbox – Gamers
had to use controllers
Nintendo Wii U – Gamers
had to use controllers
3DS – Graphics
had to be 3D, capabilities for gamers to use touch & buttons
Q1. Which company produced and distributed the Lego movie? (1)
Warner bros
Q2. (This question is unlikely to tell you
to refer to The Lego Movie/products…BUT
ALWAYS DO IT! )
Explain two
factors affecting the regulation of the film industry. You may want to refer to
the role of the BBFC and why it is important for film-makers to receive certain
classifications in order to appeal to particular audiences. (4)
The BBFC are the British board of film classification. They regulate films that are available in the UK and give the age restrictions. the fact that the lego movie is rated a Universal means its stuck to the guidelines of no inappropriate language and violence.
Q3. Explain how The Lego Movie
promotional
campaign
(posters and entire trailer) targeted a range of audiences (10)
Q4. Analyse
representations of gender in The Lego Movie poster campaign (10)
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