Lego movie Video games: final questions



How the media industries' processes of production, distribution and circulation affect media forms and platforms


The Lego Movie Game for mobile devices included in-app purchases but required a larger memory (over 1GB of space) which met to further mixed responses.
The game was released onto mobile devices due to the market being worth around $21 billion in revenues.
As the game appeals to families and children, the hope was they would attract a mixed-age audience.

iOS & Android  -  Developers had to make it for touch screens
Microsoft Windows & MacOS  (These operating systems would need specific versions installed) – Developers had to design the game so that users could use a mouse & keyboard. There would have been different commands on keyboards.
PlayStation, Xbox –  Gamers had to use controllers
Nintendo Wii U –  Gamers had to use controllers
3DS –  Graphics had to be 3D, capabilities for gamers to use touch & buttons


Q1. Which company produced and distributed the Lego movie? (1)

Warner bros

Q2. (This question is unlikely to tell you to refer to The Lego Movie/products…BUT ALWAYS DO IT! ) 
Explain two factors affecting the regulation of the film industry. You may want to refer to the role of the BBFC and why it is important for film-makers to receive certain classifications in order to appeal to particular audiences. (4)

The BBFC are the British board of film classification. They regulate films that are available in  the UK and give the age restrictions. the fact that the lego movie is rated a Universal means its stuck to the guidelines of no inappropriate language and violence. 


      Q3. Explain how The Lego Movie promotional campaign (posters and entire trailer) targeted a range of audiences (10)



Q4. Analyse representations of gender in The Lego Movie poster campaign (10)



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